The workers also seem to prioritize work closest to where they would idle if no work with no exceptions. A lot of my workers had 0 happyness even when the I had multiple empty churches and dance mats. The workers can have 1 automated task and otherwise work as delivery boys/selfcare. If the browser crashed, I had to sit at the dock waiting for their rafts all over again. Logs -> Charcoal maker.Ģ.6 Meal -> Mealworm (not confirmed if this was because my workers were always eating the food or not) ![]() (I probably forgot some)Ģ.1 Logs from trees grown on the platform. Making them manual labour for the entirety of the playthough. My suggestion is to either make only 4 NPCs track to the fountain at once OR more if there is enough water for more, making them wait in queue or something. At one point I had all my 32 workers disregarding their duties to walk from one side of the platform to the other, only to turn back when they touch the fountain filled with 4/4 drinkers. If they are below a certain threshold of thirst they will all head for a water storage once it's filled. The logic of the NPCs needs a little update. ![]() ![]() I love the idea and played it untill it said "Alpha Complete"
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